Abstract
With devices such as
cell phones and headphones becoming part of our everyday auditory experience,
it is a given that the current urban soundscape has primarily become a
digitalized one. One question that a "soundwalk" poses is: what
does listening/hearing mean in a predominately digitalized modern environment?
It is to be noted that there are works of sound art which can be described
as soundwalks using "digital ears" and could therefore be considered
as new guides or companions to the soundwalk concept, like works that
involve walking through and listening to urban areas while employing headphones
and/or body mounted speakers. Examples of such works include: Janet Cardiff's
"The Missing Voice- Case Study B" (1999), "Insideout"
(1999) by Carsten Nicolai, and Akitsugu Maebayashi's "Sonic Interface"
(1999). In works such as these, the intention of the artist is only one
constituent element, which would also include the various surrounding
environments, and may never be complete, for this is an "art of the
moment" and thus the surrounding environment becomes a kind of museum,
of which each artist and/or participant takes on the roles of curator
and visitor.
Due to the growth of real time processing technology, various sensor technologies,
and the ongoing miniaturization of computers, works increasingly unified
with the environment will continue to appear well into the future. In
what sort of way will people enjoy their urban soundscapes in the future?
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View the paper, sKato.pdf |
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Biography
Sawako Kato is
a Japanese sound artist currently living in Tokyo. She did live performances
and participated group exhibits in Japan, USA, and Europe. She was a member
of Three Art Project which was an art organization based in Tokyo. She
graduated Keio University where she studied computer music from Christopher
Penrose, and now is graduated student of the university.
http://homepage.mac.com/oto_s
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